2D Art
Character Art
Character Art
Environment Design
Environment Design
Vehicles and Hard Surface
Vehicles and Hard Surface
Our Process for
3D Character Art
Every character follows the same proven pipeline — transparent milestones, no surprises, engine-ready delivery at the end.
We align on references, art style, backstory and production specs. Whether you have a full concept or just a rough idea — we shape it into a clear brief before any sculpting begins.
A rough 3D blockout locks proportions, silhouette and scale. Major direction changes happen here — before the high-poly detail work begins.
Full high-resolution sculpt — every surface detail, skin pore, fabric weave, armour seam and hard-surface bevel. This is where the character comes to life visually.
Clean game-ready mesh optimised to your polycount budget. UVs are unwrapped for minimal distortion, with lightmap channels included when required.
Full PBR texture set painted in Substance Painter — albedo, roughness, metallic, normal, AO and emissive. Exported at your required resolution (2K / 4K / 8K).
Custom skeleton rig, clean weight painting, blend shapes and facial controls. Built to your engine's hierarchy and naming conventions — no cleanup needed on your end.
Full QA pass against the original brief. Client sign-off round included. Assets exported, named and structured for your pipeline — FBX, OBJ or GLTF.
